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Post by Admin on Jan 6, 2016 16:07:22 GMT
Keep in mind the game engine isn't powered by magic and it can be a ton of work to put in big ideas, but other ideas might be really easy to put in.
So feel free to brainstorm away, just remember to stay civil, no idea is so bad an idea is deserves to be idea-shamed.
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Post by GRiM on Jan 6, 2016 16:46:47 GMT
Headshot multipliers? like 1.5x damage, but the the head would have to be different
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Working on Don't Go and meta (engine)
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Post by wafflepandasz on Jan 7, 2016 1:04:14 GMT
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Working on Don't Go and meta (engine)
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Post by wafflepandasz on Jan 7, 2016 1:09:10 GMT
also why not have worms that come out of the walls and drop lots of eggs that hatch into small, not that hard to beet enemy's but can over run the player in the amount of them? and COMIC SANS MS
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Post by Brody on Jan 7, 2016 14:59:37 GMT
also why not have worms that come out of the walls and drop lots of eggs that hatch into small, not that hard to beet enemy's but can over run the player in the amount of them? and COMIC SANS MSThere's already a worm that comes from the wall but the dropping eggs sounds cool. Also everyone loves comic sans
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Post by Admin on Jan 7, 2016 15:47:01 GMT
Yeah we got worms and egg layers, I just havn't done the levels that use them much yet.. though I think theres one in one of the later levels right now. I plan on making them part of a huge boss type thing
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Post by $M!L3Y on Jan 7, 2016 22:51:00 GMT
Simple gameplay improvement suggestion: currently, after the player dies they respawn at the start of the level with the health that they entered the current level with (or something along the lines of that). I feel like it would be much better to have a percentage value of max health that the player's health resets to on death because from my experience it is frustrating (borderline impossible) to try and clear a room of 10+ enemies on less than 25% health. This could allow for difficulty settings such as easy -respawn at 100%, normal -75%, and hard -50%. Maybe even like super easy which would set you to 100% health upon entering a new level. Or a hardcore mode where you would have to start from the first level on death!
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Post by GRiM on Jan 8, 2016 0:32:26 GMT
Posion dmg? like when you use your acid spray it adds a poison debuff to enemy?
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Post by $M!L3Y on Jan 8, 2016 5:19:32 GMT
Posion dmg? like when you use your acid spray it adds a poison debuff to enemy? I like that idea Gavin! This game has great visuals and variety, but the mechanical gameplay lacks diversity.
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Post by Admin on Jan 8, 2016 14:34:23 GMT
I can add something like that, though right now the weapon slots are:
1: Melee 2: Medical (at the moment its only the biomed gun) 3: Ranged 4: Ranged
Thoughts on how to incorporate the acid spray?
I can make effect damage (poison, stun etc) easy enough
Also, any ideas on how to indicate visually how characters are affected by those? Maybe little symbols over them to show whats happening? or symbol pictures on the player icons?
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Post by GRiM on Jan 8, 2016 16:48:17 GMT
I can add something like that, though right now the weapon slots are: 1: Melee 2: Medical (at the moment its only the biomed gun) 3: Ranged 4: Ranged Thoughts on how to incorporate the acid spray? I can make effect damage (poison, stun etc) easy enough Also, any ideas on how to indicate visually how characters are affected by those? Maybe little symbols over them to show whats happening? or symbol pictures on the player icons? Maybe it could be a certain upgrade, like the wings, and your press a key to you spray
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Working on Don't Go and meta (engine)
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Post by wafflepandasz on Jan 14, 2016 2:43:38 GMT
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Post by Admin on Jan 14, 2016 12:00:11 GMT
That's amazing!
We gotta test the performance on the deployed version!
Well done!
PS Yes I used 3 exclamation points, its just the awesome.
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Working on Don't Go and meta (engine)
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Post by wafflepandasz on Jan 15, 2016 3:37:37 GMT
imgur.com/gDoE0hbfound out a way to completely change nw's icons and me and Connor got automatic scaling working!!!
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Working on Don't Go and meta (engine)
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Post by wafflepandasz on Jan 20, 2016 2:20:45 GMT
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